About

About the author

Mark Wilson is a Chicago based author driven by the same crippling monotony experienced while watching a piss soaked snow mound melt into the pavement at a strip mall parking lot in Northern Indiana. His writing focuses on the passive consumption of content as we eternally bleed formative memories from our fingertips into the blue light. His words compose the cursor that is guided by your flaccid hand as you click an indistinguishable calendar reminder at a job you hate and take another sip of stale bath water while your spine collapses another few centimetres into an ergonomically correct chair.

He lives in the custodial closet of a Vitamin Shoppe with his dog Mr. Noodles.

The Origin of One Tie All Tie

Ship, Captain, and Crew is a game played with five dice. The object of the game is to roll a six (the “ship”), a five (“captain”), and a four (“crew”) with three dice, and get the highest score with the other two dice (“the ship’s cargo”). It is possible to play this game for money, either by anteing or by playing for a set value per point.

One Tie All Tie is a circumstance in this game, in which the high score is matched and the game effectively resets.

There was an enduring and steady roar of weathered friends, between the ages of thirty five and forty five years that played this game with regularity on Thursday evenings, in the garage connected to my house. This combined with the piercing, oaky smell of a moderately priced cigar and spilled domestic beer was the perfect lullaby for me at age 8. The smell of rain and thunderstorms paled in comparison to the cheerful heckling, questionable jokes and care-free debates that took place between my dad and his friends.

One specific laugh had more character than anything I had ever heard, it was booming and seemed to shake the siding on the house, I remember hoping one of my friends would have such a memorable laugh. Lying there, in the final moments of consciousness I learned a variety of unsavory words (a coveted knowledge at that age), that bosses can be real assholes and that if you’re lucky…even when you become what I considered old at the time, one unwavering aspect of your life, at any age, will be those times with your friends.

When the rare circumstance One Tie All Tie was achieved, there seemed an unmistakable and deep jubilation, a shared happiness, an intermission to reality in which all was forgotten. The uncertainty of a job, the looming hangover. These moments seemed to transcend the game itself, the inflection of the roar shifted, it was very noticeable.  I was too young to understand exactly what this meant at the time, that feeling, maybe I still don’t understand. The blog however, is devoted to those nights, and attempts to create a new joyous distraction. An escape.

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